Weirdale Storytelling Campaign
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ARCANE HEALING SPELLS!

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ARCANE HEALING SPELLS! Empty ARCANE HEALING SPELLS!

Post by DM-Christian Sat Jul 24, 2021 9:26 pm

To spread the love for healers in our game, we've added the following spells and associated boon as options for any and all casters of arcane magic.  These are listed as wizard/warlock/sorcerer in order to cover all the bases to let hybrid class archetypes use them, allowing every caster in the game to use their spell slots for healing should they choose to do so.

As always, classes listed in the PHB as being "locked into" their spell lists can of course wave that between sessions, and these spells can be rotated in as being available to the players.

So here they are!
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Health Transfer
1st level Necromancy
Casting time: 1 action
Range: 60 feet
Components: V,S
Duration: Instantaneous
Classes: Sorcerer, Wizard, Warlock

A beam of green and black energy connects your hand to a creature of your choice that you can see within range.  The target regains a number of hit points equal to 1d8 + your spellcasting ability modifier, and the caster then suffers half the amount that they heal in unavoidable force damage.  This spell has no effect on constructs.

At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st.
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Mass Health Transfer
5th level Necromancy
Casting time: 1 Action
Range: 60 feet
Components: V,S
Duration: Instantaneous
Classes: Wizard, Sorcerer, Warlock

A burst of green and black energy erupts from a point of your choice within range.  Choose up to six creatures in a 30-foot radius sphere centered on that point.  Each target regains hit points equal to 3d8 plus your spellcasting ability modifier, and the caster takes an amount of unavoidable force damage equal to half the amount healed.  This spell has no effect on constructs.

At higher levels: When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th
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And here is a boon you can take to become an expert at these spells!

Faelorn-Trained healer: Training extensively with Damian Strange of Gravendale and/or the Elves of Faelorn has allowed you to master the art of health transferance.  You no longer roll dice when casting the related spells, and instead heal the full potential value, while only taking a quarter of the damage you heal.
DM-Christian
DM-Christian
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